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- /**************************************************
- ** GAME VARIABLES
- **************************************************/
- var socket; // Socket
- var gameInfos;
-
- /**************************************************
- ** GAME INITIALISATION
- **************************************************/
-
- var disconnect = true;
- var scoreAdversaire = 0;
- var pseudo ='';
- var reponseUser = -1, bonneReponse;
-
- function init() {
-
- var hostname = $('script')[1]['src'].match(/http:\/\/(.+)\:/)[1];
-
- // Connexion à socket.io
- socket = io.connect('http://'+hostname+':8000');
-
- // Gestion des evenements
- setEventHandlers();
-
- // On demande le pseudo a l'utilisateur, on l'envoie au serveur et on l'affiche dans le titre
- $("#game").html("<input type=\"text\" id=\"pseudo\" placeholder=\"Nom ou pseudonyme\" /><input type=\"submit\" id=\"start\" value=\"Valider\" />");
- $("#start").on("click", function() {
- pseudo = $("#pseudo").val();
- socket.emit('nouveau', pseudo);
- document.title = $("#pseudo").val() + ' - ' + document.title;
- $("#game").html("Recherche d'un adversaire...");
- });
- $("#pseudo").on('keypress', function(event) {
- if(event.which == 13) {
- pseudo = $("#pseudo").val();
- socket.emit('nouveau', pseudo);
- document.title = $("#pseudo").val() + ' - ' + document.title;
- $("#game").html("Recherche d'un adversaire...");
- }
- });
- };
-
- /**************************************************
- ** GAME EVENT HANDLERS
- **************************************************/
- var setEventHandlers = function() {
- socket.on("message", onMessage);
- socket.on("autres", onAutres);
- socket.on("game", onGame);
- socket.on("questions", play);
- socket.on("lolheded", endGame);
- socket.on("end", onEnd);
- socket.on("qpass", function() {
- reponseUser = -1;
- checkAnswer();
- })
- };
-
- function onEnd(score) {
- disconnect = false;
- scoreAdversaire = score;
- endGame();
- }
-
- function onGame(game) {
- gameInfos = game;
- $("#game").html("Adversaire trouvé : "+game[0]+"<br />Début de la partie dans 5s.");
- window.setTimeout(function() {
- socket.emit('start', gameInfos[1])
- }, 5000);
- }
-
- function onMessage(message) {
- alert(message);
- };
-
- function onAutres(pseudo) {
- alert("Voici un nouveau joueur : " + pseudo);
- };
-
- /**************************************************
- ** GAME ENGINE (SORT OF)
- **************************************************/
-
- // IDs
- var id_cat = 0, id_theme = 0, id_quest = 0;
- // Shortcuts
- var json, category, theme;
- // Timer
- var timing = 5, secRestantes, timer;
- var baseWidth;
-
- var score = 0;
- var canClick = true;
-
- function apiReq() {
- $.ajax({
- async: false,
- url: "../../api/",
- dataType: 'json',
- success: function(data) {
- json = data;
- }
- });
- }
-
- function loadCat(id) {
- if(id === 0) category = json.cat1;
- if(id === 1) category = json.cat2;
- console.log(category);
- $("#game").html("<p id=\"category\">Catégorie : "+category.nom_cat+"</p>");
- $("#game").append("<div id=\"theme\"></div>");
- $("#game").append("<div id=\"timer\" style=\"width:100%;height:20px;background:green\"></div>");
- $("#game").append("<div id=\"score\"></div>");
- loadTheme(id_theme);
- }
-
- function loadTheme(id) {
- theme = category.themes[id];
- $("#theme").html("<p id=\"question\"></p>");
- $("#theme").append("<ul id=\"answers\"><li id=\"rep1\">"+theme.reponse1+"</li>"
- +"<li id=\"rep2\">"+theme.reponse2+"</li><li id=\"both\">Les deux</li></ul>");
- quest(id_quest);
- }
-
- function quest(id) {
- $("#question").html(theme.questions[id].intitule);
- startTimer();
- bonneReponse = parseInt(theme.questions[id].bonneReponse);
- console.info('Question ' + (id_quest + 1) + '/' + theme.questions.length + ' : '
- +theme.questions[id].intitule);
- if(canClick) {
- $("#rep1").off('click');
- $("#rep1").one("click", function() { reponseUser = 1; checkAnswer(); socket.emit('nextQuestion'); });
- $("#rep2").off('click');
- $("#rep2").one("click", function() { reponseUser = 2; checkAnswer(); socket.emit('nextQuestion'); });
- $("#both").off('click');
- $("#both").one("click", function() { reponseUser = 0; checkAnswer(); socket.emit('nextQuestion'); });
- }
- }
-
- function checkAnswer() {
- canClick = false;
- $("#rep1").off('click');
- $("#rep2").off('click');
- $("#both").off('click');
- stopTimer();
- if(reponseUser == bonneReponse) {
- score += secRestantes+1;
- }
- $("#score").html("Score : "+score);
- switch(bonneReponse) {
- case 0: $("#rep1").addClass("wrong-answer");
- $("#rep2").addClass("wrong-answer");
- $("#both").addClass("good-answer");
- break;
- case 1: $("#rep1").addClass("good-answer");
- $("#rep2").addClass("wrong-answer");
- $("#both").addClass("wrong-answer");
- break;
- case 2: $("#rep1").addClass("wrong-answer");
- $("#rep2").addClass("good-answer");
- $("#both").addClass("wrong-answer");
- break;
- }
- window.setTimeout(nextQuestion, 2000);
- }
-
- function nextQuestion() {
- $("#rep1").removeClass();
- $("#rep2").removeClass();
- $("#both").removeClass();
- canClick = true;
- // Dernière question du thème en cours
- if((id_quest+1) == theme.questions.length) {
- // Dernier thème de la catégorie en cours
- if((id_theme+1) == category.themes.length) {
- // Dernière catégorie
- if((id_cat+1) == 2) {
- pauseGame();
- } else {
- id_quest = 0;
- id_theme = 0;
- id_cat++;
- loadCat(id_cat);
- }
- } else {
- id_quest = 0;
- id_theme++;
- loadTheme(id_theme);
- }
- } else {
- id_quest++;
- quest(id_quest);
- }
- }
-
- function play(questions) {
- json = questions;
- loadCat(id_cat);
- }
-
- function startTimer() {
- $("#timer").css("width", "100%");
- baseWidth = $("#timer").width();
- $("#timer").animate({'width' : '0%'}, timing*1000);
- timer = window.setTimeout(checkAnswer, timing*1000);
- }
-
- function stopTimer() {
- window.clearTimeout(timer);
- $("#timer").stop();
- secRestantes = Math.round($("#timer").width()/baseWidth*timing);
- }
-
- function pauseGame() {
- $("#game").html("<h2 id=\"score\">Vous avez marqué "+score+" miams</h2>"
- +"<p id=\"registerScore\">En attente de l'adversaire...</p>");
- // On indique au serveur qu'on a fini
- var options = [gameInfos[1], score];
- socket.emit('findugame', options);
- }
-
- function endGame() {
- stopTimer();
- $("#game").html("<h2 id=\"score\">Vous avez marqué "+score+" miams</h2>"
- +"<p id=\"registerScore\">");
- if(disconnect) {
- $("#game").append(gameInfos[0]+" s'est déconnecté.");
- } else {
- $("#game").append("Votre adversaire a marqué "+scoreAdversaire+" miams.<br />Le gagnant est... ");
- if(score > scoreAdversaire) {
- $("#game").append(pseudo+" (vous).");
- } else if(score < scoreAdversaire) {
- $("#game").append(gameInfos[0]+".");
- } else {
- $("#game").append("personne (égalité).");
- }
- }
- $("#game").append("</p>");
- }
-
- function addScore(userLogin, userScore) {
- $.ajax({
- async: false,
- url: "../../api/?page=palmares",
- type: "POST",
- dataType: 'json',
- data: {login: userLogin, score: userScore},
- success: function(data) {
- json = data;
- }
- });
- }
-
- function displayScores() {
- $.get("./api/?page=palmares", function(data) {
- var list = "<ol>";
- for(var i = 0; i < 10; i++) {
- list += "<li>"+data[i].login+" - "+data[i].score+"</li>";
- }
- list += "</ol>";
- $("#palmares").html(list);
- });
- }
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