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				-var json, cat, theme, i = 0; 
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				+// IDs 
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				+var id_cat = 0, id_theme = 0, id_quest = 0; 
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				+// Shortcuts 
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				+var json, category, theme; 
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				+// Timer 
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				+var timing = 5, secRestantes; 
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				+ 
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				+var score = 0; 
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				+var reponseUser = -1, bonneReponse; 
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				 function apiReq() { 
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				   $.ajax({ 
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				@@ -12,30 +20,103 @@ function apiReq() { 
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				 } 
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				 function loadCat(id) { 
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				-  if(i === 0) cat = json.cat1; 
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				-  if(i === 1) cat = json.cat2; 
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				+  if(id === 0) category = json.cat1; 
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				+  if(id === 1) category = json.cat2; 
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				+  console.log(category); 
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				   $("#game").html("<p id=\"category\">Catégorie : "+category.nom_cat+"</p>"); 
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				-  loadTheme(1); 
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				+  $("#game").append("<div id=\"theme\"></div>"); 
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				+  loadTheme(id_theme); 
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				 } 
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				 function loadTheme(id) { 
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				-  theme = category.theme[id]; 
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				-  $("#game").append("<ul id=\"answers\"><li id=\"rep1\">"+theme.reponse1+"</li><li id=\"rep2\">"+theme.reponse2+"</li><li id=\"both\">Les deux</li></ul>"); 
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				-  $("#game").append("<p id=\"question\"></p>") 
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				-  quest(); 
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				-} 
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				- 
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				-function quest() { 
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				-  while(i < theme.questions.length) { 
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				-    $("#question").html(theme.questions[i]); 
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				-    $("#answers").click(function() { 
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				-       
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				-    }); 
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				+  theme = category.themes[id]; 
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				+  $("#theme").html("<p id=\"question\"></p>"); 
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				+  $("#theme").append("<ul id=\"answers\"><li id=\"rep1\">"+theme.reponse1+"</li>" 
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				+    +"<li id=\"rep2\">"+theme.reponse2+"</li><li id=\"both\">Les deux</li></ul>"); 
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				+  $("#theme").append("<div id=\"timer\" style=\"width:100%\"></p>"); 
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				+  quest(id_quest); 
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				+} 
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				+ 
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				+function quest(id) { 
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				+  $("#question").html(theme.questions[id].intitule); 
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				+  startTimer(); 
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				+  bonneReponse = parseInt(theme.questions[id].bonneReponse); 
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				+  console.info('Question ' + (id_quest + 1) + '/' + theme.questions.length + ' : ' 
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				+    +theme.questions[id].intitule); 
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				+  $("#rep1").off('click'); 
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				+  $("#rep1").on("click", function() { reponseUser = 1; checkAnswer(); }); 
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				+  $("#rep2").off('click'); 
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				+  $("#rep2").on("click", function() { reponseUser = 2; checkAnswer(); }); 
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				+  $("#both").off('click'); 
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				+  $("#both").on("click", function() { reponseUser = 0; checkAnswer(); }); 
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				+} 
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				+ 
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				+function checkAnswer() { 
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				+  stopTimer(); 
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				+  if(reponseUser == bonneReponse) { 
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				+    score += secRestantes+1; 
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				+  } 
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				+  switch(bonneReponse) { 
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				+    case 0:   $("#rep1").addClass("wrong-answer"); 
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				+              $("#rep2").addClass("wrong-answer"); 
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				+              $("#both").addClass("good-answer"); 
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				+              break; 
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				+    case 1:   $("#rep1").addClass("good-answer"); 
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				+              $("#rep2").addClass("wrong-answer"); 
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				+              $("#both").addClass("wrong-answer"); 
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				+              break; 
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				+    case 2:   $("#rep1").addClass("wrong-answer"); 
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				+              $("#rep2").addClass("good-answer"); 
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				+              $("#both").addClass("wrong-answer"); 
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				+              break; 
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				+  } 
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				+  window.setTimeout(nextQuestion, 2000); 
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				+} 
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				+ 
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				+function nextQuestion() { 
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				+  $("#rep1").removeClass(); 
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				+  $("#rep2").removeClass(); 
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				+  $("#both").removeClass(); 
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				+  // Dernière question du thème en cours 
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				+  if((id_quest+1) == theme.questions.length)  { 
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				+    // Dernier thème de la catégorie en cours 
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				+    if((id_theme+1) == category.themes.length) { 
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				+      // Dernière catégorie 
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				+      if((id_cat+1) == 2) { 
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				+        endGame(); 
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				+      } else { 
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				+        id_quest = 0; 
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				+        id_theme = 0; 
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				+        id_cat++; 
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				+        loadCat(id_cat); 
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				+      } 
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				+    } else { 
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				+      id_quest = 0; 
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				+      id_theme++; 
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				+      loadTheme(id_theme); 
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				+    } 
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				+  } else { 
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				+    id_quest++; 
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				+    quest(id_quest); 
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				   } 
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				 } 
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				 function play() { 
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				   $("#play").remove(); 
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				   apiReq(); 
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				+  loadCat(id_cat); 
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				+} 
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				+ 
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				+function startTimer() { 
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				+  $("#timer").animate('{width : 0%}', timing*1000); 
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				+  window.setTimeout(checkAnswer, timing*1000); 
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				+} 
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				+ 
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				+function stopTimer() { 
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				+  secRestantes = Math.round($("#timer").width/100*timing); 
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				+  console.log(secRestantes); 
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				+} 
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				+function endGame() { 
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				+  $("#game").html("End of line. Score : "+score); 
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				 } 
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